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Thought Form Class★★★★
February 13, 2000

It’s interesting to see how gradually the context of a dream can expand until a seemingly insignificant dream can become a significant dream.

I am in a classroom, though it’s not the Dark Tower. I made a firm resolution not to return as I believe it is in the lower astral. This classroom was on the ground floor. A gray light entered through windows and I felt I was just above the surface in the astral world.

My experience through dim consciousness was this: I was looking down at a miniature city, just a few buildings. My first thought? Wow, StarCraft! So suddenly all these Zerg creatures (because of their odd shapes) are fighting. Floating jellyfish are flying about and I invade the docking area of the kid next to me. I eventually run out of troops, but I find two oranges and think “ooh, these can be bombs!” I run about the other students in the room, looking for something to demolish, but when I see them all working on their projects I lose my fire and decide not to.

Starcraft 2 (Terrans invaded by Protoss)
Image credit to Blizzard
Building thought form scenes
My contribution: attacking zerg
Image credit to ThisIsGame.com

You know what their projects were? Creating little thought-form cities on the tables in front of them, using their thoughts. The place had every appearance of an art class — supplies everywhere, students wearing white aprons. And what I saw when running about were new, semi-formed thought-form structures in various colors — oblong shapes with a single color throughout, like playdough. One student had a mountain, house, and a newly-created thought form blob without edges or separate colors (yet).

So this was thought form class! And I was a fool student running about creating trouble, my mind fired emotionally by the competitive conflict of StarCraft (which was in my head last night because I considered deleting it). I was creating wildly, flying the troops and moving them about, but it was nonlucid emotion and memory projections powering and directing my work. What a lesson for everyone, huh?

References: StarCraft is a video game with a top-down perspective. Zerg are an alien species in that game.

Astral Classrooms: There are so many astral schools, of varying degrees of quality. Humanity is keen to awaken itself, bit by bit, to the world we visit every night in dreams, and this is a great example. This school is so much better than many I’ve visited. If this is the quality of school at the surface, then maybe the Dark Tower is in the underworld, as I’ve never seen this kind of focus before — well, in the other students, at least.

Nonlucid Creation: The lesson here is purposeful thought form creation. When the waking self is involved in the dream, creation of thought forms happens without thinking. Every expectation, every fear and desire comes into being instantly. So creating them is not the challenge — consciously creating them is. I may have been wildly creating creatures and armies and cities, but it was all unconscious projections straight out of the StarCraft universe. I was outdone by any student who created a simple tiny house with clear purpose and the knowledge of what he was doing. I was just running around like a hyperactive kid, replaying experiences.

Moving On: I remembered one more dream at the Dark Tower in August, 2000.