Dream Journal
June 6, 1997
I’m in a toy store with this boy, looking for WarCraft 2 Expansions. Instead, I find Zelda for Nintendo 64, so I pop it in and start playing. There’s a number of selection screens asking to select view, asking if you like the Co-op Bookstore or not, and other options. Finally it started. It showed a sloppily-rendered world overview, and you scrolled down into the city you wanted. At this point, it became real.
We went to a big castle. There was a giant spider and I killed it with the “step” command. Then I opened a chest, then another that contained a packing peanut, and I used that to magically open a third, which contained one of my suitcases filled with games, clothes, and supplies. Then I had the princess stroke my penis for two hours. One long stroke up, and one down. I was narrating the action, like writing a book. Then someone was coming and we ran up the stairs.
References: The Co-Op Bookstore is the bookstore at Oberlin.
Mixed Context: This was a humorous combination of Zelda scenery, text-based gaming (the “step” command), and my waking life.
Video Game Gateway: The act of playing a video game involves going into it, becoming the character. This happens through imagination in waking life, but without the constraint of physical reality locking us into our bodies, it happens literally in dreams. Our language reflects this, too. We “get into” a book or a game. That choice of language comes from our nightly experiences of dream gateways.
There has also been over my lifetime an evolution of video games from 2D areas to immersive 3D worlds, bringing them closer to what we experience naturally in dreams.
Video Game Stores: I spend a lot of time in video game stores and playing video games in the dream state as well.
World Overview: The descent into the rote begins as the common video game world overview from which I “scrolled down” into the city.